Design: Equipment
Weapons
Guns
Weapon | Damage | Critical | Range | Clip/Reload | Restriction | Requires | Special |
---|---|---|---|---|---|---|---|
Pistol |
2d6 |
20 |
5 |
12/m |
License |
Guns I | |
Rifle |
3d6 |
20 |
10 |
10/m |
License |
Guns II | |
Shotgun |
3d6 |
19 |
8 |
6/m |
License |
Guns II | |
Double Shotgun |
3d6 |
19 |
8 |
2/M |
License |
Guns II |
Double-fire |
Submachine Gun |
2d6 |
20 |
6 |
30/m |
Security |
Guns IV |
Burst, full-auto |
Assault Rifle |
3d6 |
20 |
10 |
24/m |
Security |
Guns V |
Burst, full-auto |
Auto Shotgun |
3d6 |
19 |
8 |
6/m |
Security |
Guns V |
Full-auto |
Sniper Rifle |
5d6 |
20 |
15 |
5/m |
Military |
Guns V |
Scope |
Machine Gun |
3d6 |
20 |
8 |
120/M |
Military |
Heavy Weapons I |
Full-auto |
Military AWS |
4d6 |
19 |
12 |
48/m |
Military |
Heavy Weapons I |
Burst, full-auto, guided aim |
Grenade Launcher |
5d6 (small burst) |
20 |
3 |
6/M |
Military |
Heavy Weapons II | |
Rocket Launcher |
5d6 (small burst) |
20 |
6 |
1/M |
Military |
Heavy Weapons II |
Armor
Armor | Defense | Wound Reduction | Restriction | Requires | Special |
---|---|---|---|---|---|
Body armor |
+2 |
2 |
None |
None | |
Battlefield armor |
+3 |
3 |
Security |
None |
Auto-stabilizes wounds |
Power armor |
+5 |
5 |
Military |
Power Armor I |
Environmental adaptation, integrated healing systems; -1 movement square, requires power source |
Hardened power armor |
+8 |
8 |
Military |
Power Armor III |
Environmental adaptation, integrated healing systems; -2 movement squares, requires large power source |
Personal Shield Unit |
+5 |
0 |
Special Forces |
Power Armor V |
Requires large power source |